I mentioned in my first blog that I had some trouble figuring
out what to write about; because I consider first impressions to be one of the
most important moments when it comes to art and creation in general. How are we supposed to trust creators if they
aren’t willing, or are incapable, of giving us a good enough reason in the
first place to become invested in what they’re creating? It’s for that reason that I didn’t
particularly care for Karas, why it took me until Sirene’s episode in Devilman: Crybaby to actually care about the show, but
I was immediately invested in others.
Cowboy Bebop, Tengen Toppa Gurren Lagann, Samurai Champloo, Planet With,
Made in Abyss, FLCL, et cetera, because the staff was able to give a plethora
of reasons to stick around for the show.
One of my favorite studios, Studio 3Hz, has stunningly good first
episodes. While I could talk about
almost any of their shows I’m going to focus this time on last year’s gem,
Princess Principal.
A first episode has a myriad
of responsibilities and goals, all of which can be tackled in varying ways in
the context of each story. The primary goal is to give us a strong enough
impression that we are invested enough to continue watching the rest of the
show. However, there are three
supporting goals that are necessary in leading to that much larger, more
important one. Those three are to
provide us context into what’s going on, provide us with some insight as to
what the show’s themes and tone will be (which could also translate to,
“provide us a teaser of the narrative”), and, lastly, provide us with what the
aesthetic is going to be. For the sake
of clarity, I’m using aesthetic as a very broad topic encompassing not only the
visuals and directing, but also the music and voice acting. Without these
three we end up with no idea as to what’s going on and disinterested which is…
less than ideal if you’re trying to make people interested.
Given that the content and subject matter of every story is wildly
different, it’s nearly impossible to compare two different series’ first
episodes at face value. What needs to be
compared instead is how well executed the presentation of the core themes,
tone, characters and world is. The shows
I listed previously stand out in memory because they neatly presented us with a
very good, general idea of what we’ve gotten ourselves into while
simultaneously giving us interesting things, and the promise of more of said
interesting things. Made in Abyss being
a definite stand out in all regards of world and theme building as well as just
being extremely entertaining. By this
reasoning I would also argue that Devilman:
Crybaby had a very poor first episode.
I feel like the first episode only established the aesthetic, while
doing little to represent the show’s narrative, themes and spending too much
time contextualizing things that didn’t need to be contextualized nor
explained.
Forewarning, I’m about to use the word “context” a lot.
![]() |
| May we always praise your name, Yuki Kajiura |
Princess Principal is an episodic spy thriller that immediately
it gives context to the world with a brief fifty second narration, explaining
the nation’s rise to power, civil war and resulting wall. This is a tool that is often judged with
undue harshness because of a misunderstanding in the intent. I would much prefer have a fifty second
narration and slide show setting up the world opposed to a forced conversation
that would come across as, “We need to go over the wall.”
“The Wall? It’s really been ten years…”
“Yes. Ten years since the bloody civil war that came immediately after Albion’s rise to power.”
I’m looking at you, Akashic Records. At this point we have been given a satisfying
set up for the world, which is followed by the OP, then a really great shot of
Ange spying on someone from afar. We see
the steam, the gears, and the general streets of London, informing us of the
setting.
“The Wall? It’s really been ten years…”
“Yes. Ten years since the bloody civil war that came immediately after Albion’s rise to power.”
![]() |
| Bless you, Chise |
Typically, I don’t care for action
scenes without any context or stakes because we aren’t given any reason to care
yet. Spectacle will never outweigh a
good, well thought out scene that advances the plot and has actual consequences
for failure. Studio 3Hz gets around this
with Eric, who is a damn good plot device that fills many roles. In this instance, he’s our grounding force
constantly letting us know what is or is not normal. At this point all we know about the world is
that it’s a steampunk setting, the military is incredibly advanced, and we just
saw Ange jump off a building and begin glowing green. For all we know, there are mechanical limbs
or a drug being passed around that allows for super human abilities. Having Eric be just a normal man and utterly
flabbergasted at the events confirms the significance of Ange’s cavorite device
and the fact that Chise cut through a moving car’s tire. The city is further contextualized as the
episode progresses, we see how beautiful and well-kept the private school for
royalty is compared to how filthy the inner city is, emphasizing the difference
between East and West. The brief
interactions between the group in charge of the spies gives us a solid idea of
each’s personality and paints the opposing forces of the Duke in a very
unsavory color. Arguably the most
important things being contextualized are the girls’ personalities, though. Each girl has a very distinct character design,
hinting at their personalities on visuals alone, but of course we get solid
development in very natural conversations and interactions between the five of
them. Not only that, but even imagery
and shot composition subtly shows us which girls are in the darker parts of the
business, and which ones are still innocent.
![]() |
| Killers in the shadow |
![]() |
| Princess always trapped |
Due to the episodic, nonchronological nature of the story there are plenty of opportunities to ruin said story. The staff is of course able to nail the formula and use it to their own benefit. Rather than seeing the girls slowly befriend and trust each other, we’re told blatantly in the beginning that this is Case #13, safe to assume this is their thirteenth mission together. The relationships have already established. Instead, we’re being shown the end-game. Basically, it’s the same as when you make a new character in a video game. During character creation the video game shows your character in the highest tier armor, showing you what you will eventually become. Incentive to continue with that class. With the knowledge that we were dropped into the middle of the story, we are implicitly told that we will get to see how they grow from there and see how they reached this point in their lives and relationships. Incentive to continue to watch the show. Several shots and lines foreshadow upcoming events, twists and backstories to each of the characters, as well as reward those of us that are rewatching with feels way earlier than necessary. Overall tone and pacing are set in a bold fashion, clearly informing us that there will be subterfuge, blood, politics, double crossing double crossers and the gray of morality throughout the rest of the show.
![]() |
| My heart hurts |
Aesthetic is a complicated matter to discuss via blog format
because there’s only so much about the visual and audio cohesion that can be
explained via text. So, suffice it to
say that Studio Easter delivers consistently beautiful back ground art, the
character designs, music, direction and storyboards/layouts are all top-notch
and none of the mentioned ever stray too far from what we are given in the
first episode. Quality of course varies
from episode to episode, cut to cut, but, as a whole, the dark, jazzy steam
punk aesthetic that is displayed in the beginning is an apt precursor for what
you’ll see and hear for the entire show.
After rewatching this episode multiple times this week
specifically for this essay, the sub three times and now two for the dub, I can
say with all confidence that this is a good, entertaining episode. Each rewatch I saw small details I missed
before and never came to a point where I felt bored rewatching it. The dub was especially nice because it gave me
a higher appreciation for the animation and visuals. Several moments of dialogue were not simple
static characters with lip flaps. Those
did, of course, happen but were very few and far between, broken up with small
movements and character acting to keep things interesting from a visual
stand-point. All this isn’t to say the
episode is perfect, by any means, but to say I have problems with it would be
me digging through and nit-picking on personal preferences and biases; most of
which can be explained away. As an
example, how did Ange read that those were ballet tickets that fell out of Eric’s
bag? She probably didn’t. She probably saw one word like, “ticket” on
it in the dark at a glance and was able to extrapolate when she saw his sister’s
feet. Alternatively, and more likely,
she went through his bag at some point.
Princess Principal is by no means the end-all when it comes
to first episodes. There are many that
have done a better job, but that does not mean Princess Principal does not
deserve recognition. It’s a prime
example of how to make a first episode, giving us the stepping stones to a good
first impression: context, narrative and
aesthetic. In doing so, giving us more
than enough reason to come back for the rest of the series.
![]() |
| Goodnight, cute girls doing spy things |
Thanks for reading everyone! This is another show that I had a lot of fun watching and think did a lot of things right, so I'll definitely come back to this for other topics later down the line. As far as what's in the works, I'm tossing around the possibilities of a Magical Girl Lyrical Nanoha, Star Driver and Blood Blockade Battlefront essays. They'll all get made eventually, just never sure the order.






No comments:
Post a Comment